![]() The path curves north and you’ll see some statues flanking a staircase - as you approach the stairs, a Black Blade Kindred will show up to block your path. There’s a militaman off to the left here, but he’s too far away to aggro unless you drift off the path. Keep going northeast up the hill, and you’ll find a couple more flask beetles. You should almost immediately come across an illusory tree (it’s hard to miss, since it’s the only thing that isn’t white or black), where you’ll find a Golden Seed, and just to the west of the tree are some more Nascent Butterflies flapping above another broken arch. Head over to it and snag the Somber Smithing Stone from its jaw, then go back to the path and keep heading northeast. ![]() Look to your right as you continue uphill, and you’ll see a large skull. If you’re a mage and need more cerulean tears, there is a loot beetle on the edge of the cliff north of the path here. Beyond them, the way forward becomes steeper, and curves slightly right. Resist the urge to fight them near the edge of the cliff and get safely away from the drop before engaging.Ĭontinue northeast, and you’ll soon see a crimson tear loot beetle in the road - three vulgar militia are hiding nearby: one just to the right behind the rocks, one further up the path on the left, and a final one behind the next set of rocks on the right. On the other side wait a few more vulgar milita, two nearby and one further to the east. ![]() After the first jump, you’ll traverse a small rock outcropping and then need to make another jump eastward. It will curve slightly to the right and narrow considerably - when this happens, start riding slowly, as you’ll soon come to a small gap you need to jump across. With the cavalryman dispatched, continue following the road northeast. The strategy in the guide below will work just fine, although the trees and narrow nature of the terrain can make it tricky to line up good approaches. This fan of black attire drops the Ash of War: Phantom Slash. Continue northeast through the trees and - assuming it’s still night - you’ll soon encounter a Night’s Cavalry, and in your road. To the left up against the rocks you’ll see some Nascent Butterflies, but watch out for the poison traps that protect them. The way forward should narrow, with a large tree sitting in the path. Now head back onto the path and continue northeast. ![]() Past this first group of enemies, look to the east (you may have to ride a bit further down the path) for a large broken piece of arch - it’s got a few militiamen on it, and at its northern tip is a Golden Rune. They’re pretty weak, but have a new ranged attack that can cause you problems even while mounted, so don’t underestimate them. Look for bloodstains on the ground, as you’ll likely see them soon - these indicate nearby some vulgar militia that will ambush you from behind the trees. The path (such that it is) will curve northeast. The way forward runs southwest to northeast, so go northeast on the road ( just like this) whenever you’re in doubt about which way is forward. If you’re ever confused about which way to go, just open your map - despite not having the map fragment for this area, you’ll be able to see the outline of a road. There’s a ton of fog here, and it can be easy to get turned around. Then, from the site of grace, head east into the fog. If you want to fight the Night’s Cavalry that’s a little bit up the road, wait until night at the site of grace. Paladin of the Golden Order (Faith/Vigor)Īfter taking the elevator from the end of the royal capital, you’ll be able to exit the building and go down some stairs - on your left is the Forbidden Lands site of grace.Guts Berserk Anime Build (Strength/Vigor).Asta Black Clover Build (Strength/Arcane). ![]()
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