![]() Other operating costs increased, leading to an erosion in current operating profitability, which reached 1.1 M€ compared to 9.2 M€ in FY 2018/19.īalance sheet structure strengthened by the capital increase of the Nacon subsidiaryĪs at March 31, 2020, Bigben Group's share of shareholders' funds amounted to 282.4 M€ compared to 164.3 M€ as at March 31, 2019. Despite the dynamic performance of own-brand products and with the desire to maintain market share, gross margin contracted to 22.3% in a market in transition pending the deployment of 5G. These contributed to the improvement in operating indicators with increases of respectively 45.0% in EBITDA and 80.3% in Current Operating Income.īigben - Audio/Telco's sales declined in the last quarter due to the effects of the Coronavirus crisis and increased slightly over the year (+1.3%). Nacon - Gaming posted a strong sales growth (+14.4%) driven by the acceleration in digital sales of video games. (5) Following the creation of Nacon in July 2019 and the start of its operations in October 2019, Nacon's consolidated financial statements as of Macomprise six months of “combined financial statements” for the Gaming business prepared on the basis of the accounting records of Bigben Interactive and its Gaming subsidiaries for the April to September 2019 period, to which the financial flows and items of the new entity for the October 2019 to March 2020 period have been added. These financial flows include acquisitions of studios from the date of acquisition. In order to ensure the comparability of financial statements, comparative data is taken from the "combined financial statements", which take into account financial flows as well as income statement and balance sheet items related to the Gaming business prepared from the accounting books of Bigben Interactive and its Gaming subsidiaries. ![]() Assets and liabilities contributed were recognized at their carrying amount. (4) The partial asset contribution of the Gaming business to Nacon by Bigben Interactive was carried out with an accounting effect as of October 1, 2019. (3) On the basis of the number of shares as at 31 March 2020Īnalysis of performance by business units However, this achievement remained lower than the target initially set for the year, mainly due to the sharp drop in activity observed in the 4th quarter of the financial year, following the Covid-19 health crisis.Īfter taking into account negative non-recurring items for 2.9 M€ (including 2.3 M€ of expenses related to bonus share plans), a net financial expense of 1.1 M€ and income tax of 3.5 M€, Net Profit came to 16.2 M€, or 0.82 € per share (3), down slightly when compared to previous fiscal year. Therefore Current Operating Income increased more moderately by 9.0% to 23.7 M€, representing 9.0% of sales compared to 8.9% in 2018/19. ![]() Investments for developing the games catalogue resulted in depreciation and amortization increasing by 5.6 M€ to 28.8 M€. Gross margin rose by 11.6%, thanks in particular to strong growth in digital gaming sales.ĮBITDA totaled 52.5 M€, up by nearly 7.6 M€, representing a ratio of 19.9% of sales for the year. Growth was driven by the momentum of the Gaming and Audio businesses and by the success of the Force® range products for Mobile phones. Improvement in current operating profitabilityīigben achieved sales of €263.5 M€ in the 2019/20 financial year (ending 31 March 2020), up 7.3% on the previous year. (2) EBITDA = Current Operating Income before depreciation and amortization of tangible and intangible assets (1) Gross Margin = Sales - Cost of goods sold other Operating revenues are posted between Gross Margin and EBITDA
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