![]() ![]() We realized that with touch control, the way we approached things like very fine control, camera movement and so on could not be implemented in exactly the same way. “But we were unsure whether we could create the same kind of experience on mobile – and indeed, when we tried to do that early on it didn't feel quite right. “Obviously it’s an action game, and in that respect it’s similar to what we’ve always made,” says Tanaka. Don't let the mobile platform scare you off – this is unmistakably a PlatinumGames joint, albeit one that was designed to make the most of the mobile platform. The game had been designed with this in mind, but Apple Arcade does not allow microtransactions at all – a condition that has undoubtedly benefited World of Demons. ![]() As a free-to-play game, the original incarnation of World of Demons offered various ways to spend money, such as paying for better item drop rates. Play One of the first things to go was microtransactions. We had the opportunity to release the game for Apple Arcade, and instead of just making a few small adjustments for the new platform, we decided to take this opportunity to rebuild the game from the ground up. “Apart from that, it is a completely different game. “The graphics style, the design of the main character and the concept of including yokai inspired by traditional legends are all the same as before,” says Inaba. While the basics of the concept remain the same, the game that was released yesterday on Apple Arcade is very different to the one announced in 2018 – it has been redesigned from the ground up for Apple’s subscription service. It has a gorgeous ukiyo-e art style that is broadly reminiscent of Hideki Kamiya’s pre-Platinum classic Okami, and tells the tale of a samurai named Onimaru who fights yokai (Japanese folklore creatures) and liberates them from the evil subjugation of Shuten Doji, the demon king who seeks to take over the world. World of Demons is broken up into individual chapters, in which the player completes combat challenges and puzzles to progress.If the name World of Demons sounds familiar, that’s because the game was previously announced in April 2018 as a free-to-play title to be published by Japanese mobile game company DeNA. The player can collect Yōkai through gameplay, which each have different attacks. The game has four playable samurai, who have unique weapons. Both Yōkai and weapons can be upgraded through two currencies earned through gameplay, gold and gems.Įach character can use spirits called Yōkai who fight alongside the player in combat. The samurai can perform different attacks based on how fast they tap on the touchscreen, and how long they hold between taps. ![]() ![]() Players can use different moves together to perform combos. World of Demons has a bullet time mechanic, where if the player dodges right before an enemy attack, time slows down and allows the player to get additional hits in. World of Demons was announced in April 2018 as a partnership between PlatinumGames and DeNA, and was set to release later the same year as a free-to-play experience. The game soft-launched on iOS in June 2018 in Malaysia, Singapore and the Philippines. The game was not updated after its launch, and was removed from the App Store in September 2018, leading some to think the game was canceled. The final game was entirely redesigned from the soft-launch. Apart from the graphics and concept, nothing in World of Demons is the same as the 2018 release. PlatinumGames studio head Atsushi Inaba stated that "it is a completely different game. We had the opportunity to release the game for Apple Arcade, and instead of just making a few small adjustments for the new platform, we decided to take this opportunity to rebuild the game from the ground up." Inaba stated one of the inspirations for the game was Hyakki Yagyō, a Japanese folktale. The game was released on Apthrough Apple Arcade on iOS and macOS. World of Demons received positive reviews from critics, ending up with a score of 76 on Metacritic. Critics praised the art style and the combat, but criticized the gameplay as being repetitive. ![]()
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